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    <div class="refentry" id="glDeleteShader">
      <div class="titlepage"/>
      <div class="refnamediv">
        <h2>Name</h2>
        <p>glDeleteShader — Deletes a shader object</p>
      </div>
      <div class="refsynopsisdiv">
        <h2>C Specification</h2>
        <div class="funcsynopsis">
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">void <strong class="fsfunc">glDeleteShader</strong>(</code>
              </td>
              <td>GLuint <var class="pdparam">shader</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
        </div>
      </div>
      <div class="refsect1" id="parameters">
        <h2>Parameters</h2>
        <div class="variablelist">
          <dl class="variablelist">
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>shader</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>Specifies the shader object to be deleted.</p>
            </dd>
          </dl>
        </div>
      </div>
      <div class="refsect1" id="description">
        <h2>Description</h2>
        <p><code class="function">glDeleteShader</code> frees the memory and
    invalidates the name associated with the shader object specified
    by <em class="parameter"><code>shader</code></em>. This command effectively
    undoes the effects of a call to
    <a class="citerefentry" href="glCreateShader.xhtml"><span class="citerefentry"><span class="refentrytitle">glCreateShader</span></span></a>.</p>
        <p>If a shader object to be deleted is attached to a program
    object, it will be flagged for deletion, but it will not be
    deleted until it is no longer attached to any program object,
    for any rendering context (i.e., it must be detached from
    wherever it was attached before it will be deleted). A value of
    0 for <em class="parameter"><code>shader</code></em> will be silently
    ignored.</p>
        <p>To determine whether an object has been flagged for
    deletion, call
    <a class="citerefentry" href="glGetShaderiv.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetShaderiv</span></span></a>
    with arguments <em class="parameter"><code>shader</code></em> and
    <code class="constant">GL_DELETE_STATUS</code>.</p>
      </div>
      <div class="refsect1" id="errors">
        <h2>Errors</h2>
        <p><code class="constant">GL_INVALID_VALUE</code> is generated if
    <em class="parameter"><code>shader</code></em> is not a value generated by
    OpenGL.</p>
      </div>
      <div class="refsect1" id="associatedgets">
        <h2>Associated Gets</h2>
        <p><a class="citerefentry" href="glGetAttachedShaders.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetAttachedShaders</span></span></a>
    with the program object to be queried</p>
        <p><a class="citerefentry" href="glGetShaderiv.xhtml"><span class="citerefentry"><span class="refentrytitle">glGetShaderiv</span></span></a>
    with arguments <em class="parameter"><code>shader</code></em> and
    <code class="constant">GL_DELETE_STATUS</code></p>
        <p>
          <a class="citerefentry" href="glIsShader.xhtml">
            <span class="citerefentry">
              <span class="refentrytitle">glIsShader</span>
            </span>
          </a>
        </p>
      </div>
      <div class="refsect1" id="versions">
        <h2>API Version Support</h2>
        <div class="informaltable">
          <table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
            <colgroup>
              <col style="text-align: left; "/>
              <col style="text-align: center; " class="firstvers"/>
              <col style="text-align: center; " class="lastvers"/>
            </colgroup>
            <thead>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; ">
                 
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; " colspan="2">
                <span class="bold"><strong>OpenGL ES API Version</strong></span>
            </th>
              </tr>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>Function Name</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>2.0</strong></span>
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.0</strong></span>
            </th>
              </tr>
            </thead>
            <tbody>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; ">glDeleteShader</td>
                <td style="text-align: center; border-right: 2px solid ; ">✔</td>
                <td style="text-align: center; ">✔</td>
              </tr>
            </tbody>
          </table>
        </div>
      </div>
      <div class="refsect1" id="seealso">
        <h2>See Also</h2>
        <p><a class="citerefentry" href="glCreateProgram.xhtml"><span class="citerefentry"><span class="refentrytitle">glCreateProgram</span></span></a>,
    <a class="citerefentry" href="glCreateShader.xhtml"><span class="citerefentry"><span class="refentrytitle">glCreateShader</span></span></a>,
    <a class="citerefentry" href="glDetachShader.xhtml"><span class="citerefentry"><span class="refentrytitle">glDetachShader</span></span></a>,
    <a class="citerefentry" href="glUseProgram.xhtml"><span class="citerefentry"><span class="refentrytitle">glUseProgram</span></span></a></p>
      </div>
      <div class="refsect1" id="Copyright">
        <h2>Copyright</h2>
        <p>
            Copyright <span class="trademark"/>© 2003-2005 3Dlabs Inc. Ltd.
            Copyright <span class="trademark"/>© 2010-2014 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
        </p>
      </div>
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